

Licenses, building permits, new buildings and ships can be unlocked by growing your reputation within your nation. Construct town buildings with neighborhood effects to optimize productivity and manage the overall happiness of your citizens.ġ8 historically authentic ship types from the late 16th and the 17th century.Įngage in tactical, turn-based naval battles with powerful captains. Select from 50 buildings, including 25 production sites, to produce goods like rum or luxuries. Steer clear of cliffs, shallow waters and stormy weather regions to optimize your trade routes.


Take on four extensive single player campaigns following each nation on their path to supremacy.Īppoint a leader for your adventure from four different character classes: the Explorer, the Merchant, the Buccaneer and the Pirate – each providingĮstablish and manage trade with 60 Caribbean cities inĪ huge 3D game world. Check out the ‘Patch 1.1 Notes: What they actually mean’! One of my favorites is below.Choose from four colonial powerhouses: England, France, Spain and the Netherlands, each providing different benefits and unique gameplay styles What’s more funny than the patch notes are the translations into normal languages available on Reddit. The domain limit penalty has now been increased, so the so-called ‘North Korea Mode’ isn’t feasible anymore (Eurogamer). There’s some more serious changes as well. For example, since the last patch the Pope can no longer publicly support a cannibal. The patches of Crusader Kings II were legendary, but CK3‘s patches aren’t shabby either (Kotaku). It’s not a bulletin without some medieval memery. You can check the entire dissertation here! Crusader Kings III patches For those in Finland, you can visit the defence at Tampere Univeristy.

For example, who owns the game after it has been taken up in a museum’s exhibition? Is it the musueum? Or the developers? Nylund provides a framework and a discussion with possible strategies to deal with such issues. Nylund provides a critical framework through which the heritagization of video games can be analysed: what is it, how does it work, and how do stakeholders produce the heritage. Next week, Niklas Nylund will defend the dissertation on video games becoming heritage at Tampere University, Finland.
