

It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have. "Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary." In this video I will showcase a first person shooter made in Game Maker: Studio 1.4 that is supposed to be similar to games like STALKER Shadow of Chernobyl or Call of Pripyat. So we first have to create the 2-dimensional game, which we will then later convert to 3-dimensional graphics. A First 2-Dimensional Game As indicated above, the actual game play of the first person shooter will be 2-dimensional. It was my very first coding experience and I'm glad I stuck with it. tutorial and can be loaded into Game Maker. "Everything I know about programming I learned thanks to GameMaker.


"GameMaker basically taught me how to make games." It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” I managed to figure out how to make it seem like youre doing sweet spin tricks. “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. Working on a first person controller in Gamemaker Studio. "GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago." Yes, you read that right A first-person shooter in Game Maker Made with nothing but 2D game logic and Draw commands To be honest, this is more of a tech demo than a complete game, but I'm proud of my work nonetheless.
